bitstar sandbox
Key Features
Destructible World
- Break and reshape terrain with charge-up projectiles
- Physics: blocks fall when unsupported
- Multiple materials: stone, dirt, grass, sand, wood, ores (iron, coal, gold), and more
Combat System
- Charge-up projectiles: hold to charge, release to fire
- Longer charges = more power and larger explosions
- Knockback affects movement
- Fight flying, blob, and triangle enemies
Procedural Generation
- Infinite terrain with caves, biomes, and structures
- Trees, ores, and resources scattered throughout
- Underground cave systems with torches
- Day/night cycle
Enemy System
- Multiple enemy types with unique behaviors
- Difficulty scales with depth and distance from spawn
- 7 enemy levels with increasing health and aggression
- Special enemies in deep areas
Exploration
- Triple jump for mobility
- Zoom in/out with scroll wheel
- Discover hidden caves, underground lakes, and ore deposits
- Dynamic lighting and atmospheric effects
Controls
Movement:
- A / Left Arrow - Move left
- D / Right Arrow - Move right
- W / Space / Up Arrow - Jump (triple jump available)
- Mouse Wheel - Zoom in/out
Combat:
- Left Mouse Button (Hold) - Charge projectile (hold longer for more power)
- Left Mouse Button (Release) - Fire projectile
- Move mouse while charging to aim
Tips:
- Charge projectiles fully for maximum damage and explosion radius
- Use knockback for mobility and escaping enemies
- Explore deeper for better resources and tougher challenges
- Watch for falling blocks after explosions
| Updated | 8 hours ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | qabdul |
| Genre | Adventure |
| Tags | 2D, Exploration, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Development log
- Many improvement updates8 hours ago
- Improved water blocks and lighting underground6 days ago

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