After my first day, the upgrade menu got stuck open because the "close" button on the detail box was right over one of the options, so kept re-opening the same detail box. I switched to full screen and then it didn't happen, but you might want to adjust the layout so it works in the embedded screen size (or increase the embedded screen size).
I died on day 2, and instead of starting over it jumped to day 3. I am not sure if that was intentional, but it seemed like a bug.
I wasn't sure if attack was working because left-clicking only did an animation when I was right in front of an enemy. It would be good to still show the animation to attempt an attack if I am too far away, and then don't have the enemy hit animation if I am too far. Good for players learning the input before it's critical that it works. :)
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This is a really interesting concept!
A couple issues I ran into:
Great feedback! Thank you so much, will address all this weekend promise!
Just added the fixes alongside tutorial at level 0 and much better skilltree and UI touchups