<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Osteria Devlog - itch.io</title><link>https://qabdul.itch.io/ostaria</link><description>top down 2d pixel art game with procedurally generated terrain</description><item><guid>https://qabdul.itch.io/ostaria/devlog/1554240/added-autotiling-and-caves</guid><title>Added autotiling and caves</title><link>https://qabdul.itch.io/ostaria/devlog/1554240/added-autotiling-and-caves</link><pubDate>Mon, 15 Jun 2026 04:35:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODgwMTEwLnBuZw==/400x224%23c/9NwlOn.png"/>]]></description></item><item><guid>https://qabdul.itch.io/ostaria/devlog/1547403/big-updates</guid><title>Big Updates</title><link>https://qabdul.itch.io/ostaria/devlog/1547403/big-updates</link><pubDate>Mon, 08 Jun 2026 03:52:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NzQwNDUzLnBuZw==/400x224%23c/9nocHx.png"/><p>## Osteria Devblog, June 7 A huge content and systems day. Combat got real depth, towns got interiors you can walk into, NPCs talk now, and the whole thing got packaged up for an itch.io release. The...</p>]]></description></item></channel></rss>